|
Galaxy: The Dark Ages Tournament 2003 World Boardgaming Championships Hunt Valley, MD, July 29 - Aug. 3, 2003 |
Join the BPA
and play in the tournament
HEATS
SEMI-FINAL ROUND
FINAL ROUND
WBC and BPA Web site - Main tournament site Last changed by kae Feb. 26, 2003.
Tournament Format
Play one game in a heat. Enter as many heats as you'd like, with best
finish considered in seeding. Top 25 table winners (and lower seeds, as
necessary) advance to Semi-Final. Top five finishers advance to final.
Please note, this is a Demo Event, with two scheduled times for learning
the game.
TABLE ASSIGNMENT:
The GMs will assign four or five players to each table. No relatives or
teammates may play at the same table prior to the final. Otherwise,
seating will be random, with the option of spot adjustments as determined
by the GM. (Generally, players with no experience will be placed together
at the same table.)
SCORING:
Each table will play one game, with scores at finish determining finish.
If there is a tie for the most influence, the tied players determine the
value of the cards in their hands. Each ship of a surviving world (or
ally) is worth double its value. Each ship of a surrendered world is worth
its face value. Each technology card is worthless. The tied player who has
the highest-valued Hand finishes higher. If still tied, the tied player
who played last. (If the players fail to resolve ties, the GM will break
them based on her whim.) Once a new betting round has begun, no spoils of
war may be granted for the previous round. Once the cards are picked up
off the table after the last round, no scoring adjustments may be made.
SEATING:
At the start of each game, seating at the table will be randomly
determined by drawing cards from one suit in the deck or rolling dice and
placing players in clockwise numerical sequence from lowest to highest or
any other way agreeable to all players.
ADVANCING:
The top 25 players will advance to the next round. The round will be
filled out to ensure five players per table, as necessary, with
alternates. Additionally, some alternates could be substitutes for
dropouts at the start of the next round. The order among alternates will
be determined by: 1) Finish order 2) Player's score as a percentage of
table winner's score 3) Player's score as a percentage of the second-place
player's score 4) Player's score as a percentage of table score 5)
Player's total score 6) Fewest heats entered.
TABLE SCORING FORMS:
Players will fill out the scoring form for the table, listing the players
and other identification, scores, finish, and other information. Turn this
form into the GM after you've finished playing your game. It must be
signed by both the first and last place finishers to be valid.
Twenty-five players will advance to the semi-final round, which will be
the same format as the heats.
ADVANCING:
Each table winner in the semi-final round will advance to the final round,
immediately following. If any of the players drop out, the final round
will be filled with alternates, as necessary, to ensure five players. The
order among alternates will be determined by: 1) Finish order 2) Player's
score as a percentage of table winner's score 3) Player's score as a
percentage of the second-place player's score 4) Player's score as a
percentage of table score 5) Player's total score.
The top five players from the semi-final will advance to the final, which
will be the same format as the heats.
Schedule
The schedule for the event is TBD. I expect two demos, four heats, and a
semi-final and final round.
Tournament Officials
Kaarin Engelmann is the GM. Stuart Tucker is an assistant GM. Additional
assistant GMs will be designated, as necessary.
Rules Interpretations
Late Arrivals, Long Games and Byes
Late arrivals will be accommodated in the heats, as possible, if a full
game (five players) can be formed; however, all games must be completed by
the end of the scheduled period. For the semi-final and final rounds,
players must check in with the GM by five minutes after the beginning of
the scheduled round or they may be disqualified, if an alternate has
already checked in to replace them. Games that are not complete by the
end of two hours may be adjudicated by the GM, at her discretion.
Changes from
Last Year
Links
GMT Games - A Strong Supporter of the WBC
Baltimore Area Convention and Visitors Association - Things to do besides boardgaming
Marriott Hunt Valley Inn - Reservations and Directions
Galaxy is a GMT Games trademark.